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You are in a bedroom, closed, and you have to go out. For that purpose, you have to collect the objects and hints hidden in the room, by clicking on the interactive places. Once in your inventory, you have to understand how to use them. To move in the room, click on the left and right arrows located in the bottom left and right corners of the image. Take care, this game is not easy. The pointer does not change on the interactive elements and there is no logic in the puzzles.... Therefore, you shall really try all what you can. Small hint: Don't forget there is a window and a ceiling! Good luck.
You wake up in the dark. You turn on the light: There is blood everywhere! You are in a hospital and it seems that horrible things happened therein! You have no choice. You must understand what's going on. You shall visit all rooms, find out indications, collect objects, combine them together and use them to get more and go further. For that, you shall click on the interactive items and read carefully the comments that appear, because they are important. To combine two items, click on one to take it and click with it on the second one, directly into your inventory.
But take care! That's not all of it... A ghost is haunting around, that you shall avoid at all price to remain alive. You will have to understand how to protect your life. Fortunately, you will rapidly see that a certain signal anounces the arrival of the ghost, what does let you time enough to hide. And even if it should find you, there is a way to survive it... However, this will not make your investigation easier! Good luck...
Mr. Snoozleberg is sleepwalker! It ballade on the roofs the night, and you must avoid a fatal fall to him... For this, it is necessary to use the elements of the decor which are interactive while clicking above at the good time. Fortunately, Mr. Snoozleberg, like the cats, has several lives. Ca leaves you a sufficient number of tests to include/understand all the tricks, entrainer has you to click pile when it is necessary and to arrive has to make turn over this good healthy Mister and except until his room. (Translated by Google)
Since the last 3 episodes, Mr Snoozleberg did not wake up! And he is further walking around... This time, you have to help him finding a safe route through out a snow-covered village. For this purpose, you shall use the interactive items by cliking on them at proper time. Fortunately, as usual, you have several lives available, giving you enough tries to find out what is to be done and at what time. Have fun with it!
We refind Mr. Snoozleberg, always also sleepwalker! He walk sleeping in the decors of a studio of cinema, and it should again be helped has not to break the figure. The principle of the game is always the same one: It is necessary to click the interactive elements at the good time. (Translated by Google)
Hello Mr. Snoozleberg! Does nothing have exchange? Always sleepwalker? Good, Well it is again necessary to come to him to assistance, this time in the extra decor terrestrial one or promenent monkeys. The principle remains the same one: To use the interactive elements of the decor while clicking above at the good time to avoid has Mr. Snoozleberg to break the figure and to enable him to continue to go. (Translated by Google)
No way! Nothing has worked! Mr Snoozleberg is still walking while sleeping... He therefore needs your help further. This time, he is in great danger as he walks through a laboratory! You shall help him going through safely. For this purpose, as usual, you shall use the interactive items by cliking on these in right order and at proper time. Fortunately, you still have several lives available that are enough to ensure that you can test everything and find the solution.
You know what? Mr Snoozleberg has survived 6 night adventures already, but not tired of these, he starts a 7th walk! This time, he takes us into a submarine world, in middle of fishes, head covered with a bubble of... huh... soap maybe? Anyway. As usual, you shall help Mr Snoozleberg to complete his walk up to the goal without injury. For this purpose, you shall use the interactive items by clicking on it in proper ordering and at proper time. Like for previous episodes, you have several lives available and therefore time enough to test everything and find out the solution. Enjoy!
That's it! Mr Snoozleberg, much too buzy with his work, did not take time to go to the doctor. Consequently, he is still walking in his sleep and needs your help further more. In this level 6, he takes you back in time to a prehistoric landscape. As usual, you shall use the interactive items to help him, by clicking on these at proper time and in proper order. Fortunately, you have several lives, enough to test everything and find out the solution. Enjoy!